…"Let there be light"…
HDR Skydome UE4

Simple HDRI Skydome material for Unreal Engine 4

This tutorial is about how to create simple HDRI Skydome material for Unreal Engine 4 and customize it to your liking. This is very simple process and I hope images will provide you with clear explanation. This material will allow you to quickly change HDR texture map, rotation, contrast, brightness and tint color.

Simple HDRI Skydome material for Unreal Engine 4 1

Material Settings

  • Create material,
  • Name as you like it,
  • Open it,
  • Select output note and in Details Panel look for:
    • Material >> Blending Mode set to Unlit,
    • Usage >> set to Use with Static Lighting.
  • Copy nodes from image above.

Material Instance

Simple HDRI Skydome material for Unreal Engine 4 2

Create Material Instance out of material you just have created.

  • RMB click on material and chose Create Material Instance

Mesh

Simple HDRI Skydome material for Unreal Engine 4 3
  • Use SM_Cube shape or SM_Sphere (also you can create custom shape and uv’s in your favorite modeling software and import to UE4). Drop your object to the scene and scale up to your liking.
  • Add Material Instance we created.
  • *This object do not need collision, physics, cast shadows.

Customization

Customizing this HDRI Skydome material in Unreal Engine is very easy.

  • Open Material Instance,
  • Free HDRI texture HDRI Haven,
  • Brightness,
  • Contrast,
  • Image Rotation,
  • Tint.

HDR Skydome for Mobile

Simple HDRI Skydome material for Unreal Engine 4 4

Project Settings for Mobiles

To be able to see HDRI skydome for mobile we need set engine to do so:

  • Edit >> Project Settings,
  • Search for HDR,
  • Set Mobile HDR on.

Lastly Edited: 03.Dec.2019