Performance in Haze Sport
After the initial tests and trials in Unreal Engine 4 we received a very promising result. But before I give you a more details let me tell you that we have tested our possibilities on large open maps with a lot of water, vegetation, dynamic lighting, lots of props, and everything is covered in 4k and 2k pbr materials. This was a hard task, but the outcome we received is even more than very positive. What’s more, we have not made any optimization yet. So all the best is still ahead of us.