Important textures settings after import to Unreal Engine 4
Important textures settings after import to Unreal Engine 4. Those settings are important to get all the best of your textures. Most of this is happening automatically on import action, for instance you could already noticed that normal maps are assigned correctly with normal map compression. But Unreal Engine 4 not recognizing if Flip Green is required for your normals or not. Try to see what is better for you. See pictures below to get better perspective. Also you can use Bulk Edit to be able to manage even more images at once.
Lastly edited: 7/24/2019