Important textures settings after import to Unreal Engine 4
Important textures settings after import to Unreal Engine 4. Those settings are important to get all the best of your textures. Most of this is happening automatically on import action, for instance you should notice that normal maps are assigned correctly with normal map compression. But Unreal Engine 4 not recognizing if Flip Green is required for your image or not. Try to see what is better for you. See pictures below to get better perspective. You can use Bulk Edit to set more images at once. See also Export settings from Blender 3D to Unreal Engine 4.