This is step by step instruction on exporting models from Blender 2.8 to Godot using the new .GLTF 2 file format.
Export model from Blender 3D
- Select model to export.
- Go to Edit >> Export .
- Name your asset as you like.
- From Export Settings window chose/set:
- .GLTF2 EMBEDDED (gltf)
- Selected Objects
glTF (derivative short form of GL Transmission Format) is a file format for 3D scenes and models using the JSON standard. It is an API-neutral runtime asset delivery format. Developed by the Khronos Group 3D Formats Working Group. It was announced at HTML5DevConf 2016. Intended to be an efficient, interoperable format with minimum file size and runtime processing by apps.
glTF is an open project by Khronos available on GitHub. Khronos glTF importer/exporter ships with Blender 2.80 and higher.
glTF 2.0 Scalable, Portable PBR
Metallic-Roughness Material model
- baseColor — base color
- metallic — metalness
- roughness — roughness
- Simple to implement – mandated in core
Specular-Glossiness Material model
- diffuse — reflected diffuse color
- specular — specular color
- glossiness — glossiness
- Slightly more resources – optional extension