Custom collision from Blender 3D to Unreal Engine 4

Custom collision from Blender 3D to Unreal Engine 4

UCX from Blender 3D to Unreal Engine 4

To correctly add and export custom collision from Blender 3D to Unreal Engine 4 it is important to keep in mind two main rules as naming, parenting & selecting.


Naming convention:

Single

To make Unreal Engine 4 be able to see our custom collision we need to name it correctly. Collision name must be same as object with “UCX_” before the name. For instance: Object “Cube” must have collision named as “UCX_Cube”.

Multi

In case you would like to have more then just one collision, you can do it simply by adding “_01” numeration: “UCX_Cube_01”, “UCX_Cube_02”, “UCX_Cube_03” …

Parenting

Second important thing is to parent your custom collision to the object. In Outliner simply grab and drop “UCX_Cube” on the “Cube”.

Selecting

First select the collision, then object and you ready to export as FBX. If you want to make sure your FBX settings are right see the Export settings from Blender 3D to Unreal Engine 4

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