Dev tips for game developers
Dev tips for game developers and advices for newcomers. But also for medium advanced artists too. Quick tips is always easier to remember and is always good to have the spot like the Dev tips! You don’t need to know everything at once, but is good to have a place with these base informations from Blender 3D export settings for static and skeletal meshes with animations. To setting up textures maps in Unreal Engine 4 to show of the beauty of your work, or adding custom collisions to your model. I use heavily Blender 3D, Substance Painter and Unreal Engine 4 in my everyday workflow and they are of course the focus keywords for this topic. Over the past years I have been making the notes of good and working settings. Base on trials and errors and available documentations, which is not always available.
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