From Blender 3D to Unreal Engine 4 and Godot!
Dev Tips for Blender-3D, Unreal Engine, Godot are all about providing simple advices for game artists and developers to achieve reliable workflow between software with good transition. Current workflow: Blender 3D >> Unreal Engine 4 or Blender 3D >> Godot Engine. You don’t need to know or remember everything at once. However is good to have a place with these base informations & most oftenly asked questions: Blender 3D export settings. For static and skeletal meshes with animations, or how to add custom collisions to your model. Assigning materials, uv unwrapping, and more. Check out!