From Blender to Unreal Engine
Tips and advices for game artists and developers to achieve reliable, gold workflow between Blender 3D and Unreal Engine 4. You don’t need to know or remember everything at once, but is good to have a place with these base informations for quick recap like with periodic table. Blender 3D export settings for static and skeletal meshes with animations, or adding custom collisions to your models, assigning materials, uv, etc. Over the past years I have been making the notes of good and working settings. Base on trials and errors and available documentations, which is not always available.
I still look to the notes to check if I remember correctly. A great thing, especially for activities that we do rarely, causes that we happen to forget.
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