Assets Workflow with Best Transitions
Blender 3D to Unreal Engine 4 or Godot Engine!
Dev Tips for Blender-3D, Unreal Engine and recently for Godot are all about providing simple advices for game artists and developers to achieve reliable workflow between software with good transition. Current workflow: Blender 3D >> Unreal Engine 4 or Blender 3D >> Godot Engine.
Learning how to create games is a very long way. Wisdom comes with time and practice. No needs to know everything. Although is great to have a place with those base informations. Dev Tis is a collection of the most oftenly asked questions: Blender 3D export settings for static and skeletal meshes. How to export animations, or how to add custom collisions to your model. Assigning materials, uv unwrapping, and more. Dev Tips For Game Developers – Check out!
Dev Tips Collection
Test HTML5 project on localhost You should always test your project on localhost before uploading to host. Test a HTML5 project once you’ve packaged it 4.22 or later. Simple follow the steps. .localhost/ 1. Package your project by going to File ; ...Read more
Map of buttons Gamepad Mapping Gamepad_RightTrigger Gamepad_RightShoulder Gamepad_FaceButton_Top Gamepad_FaceButton_Right Gamepad_FaceButton_Left Gamepad_FaceButton_Bottom 7. Gamepad_RightStick_Up Gamepad_RightStick_Down Gamepad_RightStick_Right ...Read more
UCX from Blender 3D to Unreal Engine 4 This material is intended to help in the process of exporting & importing custom collisions. To correctly add and export custom collision from Blender 3D to Unreal Engine 4 it is important to keep some rules. ...Read more
Textures Setting Those settings are important to get all the best of your textures. Most of this is happening automatically on import action, for instance you could already noticed that normal maps are assigned correctly with normal map compression. But ...Read more
Important settings in Blender 2.79-2.80 & Unreal Engine 4 Export settings from Blender 3D to Unreal engine 4 is common question and there are few important settings to get this right. To get good workflow between those two programs we have to ...Read more
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