Dev Tips

Assets Workflow with Best Transitions

Blender 3D to Unreal Engine 4 or Godot Engine!

Dev Tips - game assets workflow with best transitions

Dev Tips for Blender-3D, ArmorPaint, Unreal Engine and recently for Godot are all about providing simple advices for game artists and developers to achieve reliable workflow between software with good transition. Current workflow: 

Learning how to create games is a very long way. Wisdom comes with time and practice. No needs to know everything. Although is great to have a place with those base informations. Dev Tis is a collection of the most oftenly asked questions: Blender 3D export settings for static and skeletal meshes. How to export animations, or how to add custom collisions to your model. Assigning materials, uv unwrapping, and more. Dev Tips For Game Developers – Check out!

Dev Tips Collection

From Blender to Armor Paint and Unreal Engine

From Blender to Armor Paint and Unreal Engine

Blender 3D This is basic workflow from Blender to Armor Paint and Unreal Engine. on how to export object from Blender 3D, import it to ArmorPaint and to Unreal Engine 4 once painting process is completed. Before we proceed to export make sure to unwrap ...
Simple HDRI Skydome material for Unreal Engine 4

Simple HDRI Skydome material for Unreal Engine 4

This tutorial is about how to create simple HDRI Skydome material for Unreal Engine 4 and customize it to your liking. This is very simple process and I hope images will provide you with clear explanation. This material will allow you to quickly change ...
UV Lightmap Pack| From Blender 3D to Unreal Engine 4

UV Lightmap Pack| From Blender 3D to Unreal Engine 4

UV Lightmap Pack takes each of a mesh’s faces, or selected faces, and packs them into the UV bounds. Lightmaps are used primarily in gaming contexts, where lighting information is baked onto texture maps, when it is essential to utilize as much UV space ...
Support for Multisampled Textures Failed in Unreal Engine 4

Support for Multisampled Textures Failed in Unreal Engine 4

Support for Multisampled Textures Failed because HTML5 has no support for MSAA in Unreal Engine up to version 4.23. This may result in error while you try to launch project for Chrome or Firefox. Also same problem appears after packaged to HTML5, even if ...
Print Hello World in Godot with Visual Scripting

Print Hello World in Godot with Visual Scripting

How to Print String in Godot using Visual Scripting This is basic example tutorial on how to print string Hello World in Godot with Visual Scripting to debug you code. Print() Node is build in and can be very useful also for debugging your code on daily ...
Fixing Corrupt Projects Files in Unreal Engine 4

Fixing Corrupt Projects Files in Unreal Engine 4

Non-destructive Way This is step by step instruction how to regenerate corrupted files. The UE Editor crashed? Fixing Corrupt Projects Files may save your life. This issue may appear in many cases and we have solution for you, so let’s regenerate ...
How to Fix Up Redirections and Show Filter Redirection in Unreal Engine 4

How to Fix Up Redirections and Show Filter Redirection in Unreal Engine 4

Fix Up Redirection and Show Filter Redirection in Unreal Engine 4 is very easy to use tool and appears to be very helpful. This is step by step instruction to show how to fix up old redirection and also how to enabled and use this tool on daily basis. ...
How to migrate assets between projects in Unreal Engine 4

How to migrate assets between projects in Unreal Engine 4

Move assets between projects with easy. The Content Browser contains the Migrate Tool, which allows assets to be copied from one project to another, along with any dependent assets. For instance, you can migrate a vfx with materials, and ...
How to import assets to Godot Game Engine from Blender 3D

How to import assets to Godot Game Engine from Blender 3D

This is step by step instruction on how to import assets to Godot Game Engine from Blender 2.8 using the new .GLTF 2 file format. Import to Godot: Simply drop your assets (image files, scenes, audio files, fonts, etc) directly in the project folder (copy ...
Export assets from Blender 3D to Godot Game Engine

Export assets from Blender 3D to Godot Game Engine

This is step by step instruction how to export assets from Blender 3D to Godot Game Engine using the new .GLTF 2 file format. Why not FBX? Most game engines use the FBX format for importing 3D scenes, which is definitely one of the most standardized in ...

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