Massive price cuts! This upcoming change will bring a lot of positive breeze. Hit the bell in the lower left corner to receive a notification when the new assets arrive to the shop.
Custom Vertex Normals
Editing vertex normals is a common technique used by 3D artists these days, so why not to use it in game industry for easier prototyping. With increased processing power new workflows combining custom vertex normals and additional geo have become available. Together with PBR materials and custom alphas this technique is yielding very nice final results. ..."This is becoming more and more popular as the next gen limitations allows us to use more geo, and less normal map hackery. You can see this in action, and it was heavily used in Star Citizen, Alien Isolation, cars in GTA 4/5 and in many racing game, even from the previous generation"... - Obscura. And this you will see in our products.
“Be the change that you wish to see in the world.” ― Mahatma Gandhi
Hey!My name is Dawid Artur Sikora and I am the heart of Multipainkiller Studio - Easy Prototyping! With time my hobby turned into a profession, and like every artist I want to share my work. Here you can find models, materials, scripts for the needs of game design and beyond...
Stage by stage with great tools...
The Hero! It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
Outstanding! The worldwide industry standard for PBR material authoring. Today, over 85% of AAA game studios use Substance in their production pipelines.
Unstoppable! A complete suite of development tools with real-time technology. From enterprise applications and cinematic experiences to high-quality games across all platforms.